Welcome back to part 4 of the VR series! Four articles in, and we have yet to put a single object in front of anyone's eyeballs. I had some issues setting this up myself, but eventually I was able to figure it out. If you've missed any of the previous parts, click here.
Alright, this is the Unity Meta Quest Hello World article. We're going to get one cube, spinning slowly, into your headset. That's it. No gameplay, no hands, no fancy shaders (yet).


