Welcome back to another devlog update for Project Mamba Mover! Lets take a look what has been accomplished over the last two weeks of game development. A lot of new additions to the game as well as some game elements that have been removed.
This project has been a 'learn Unity' project, and the final release will be available for free for everyone to play and give feedback.
New updates since the last devlog:
- A help/credits section as been added. In this section you'll see a general overview of what the game is about and how to play it, as well as attributes to the people that designed GUI, music and sound effects.
- A score table has been added! I'm pretty proud of this one, I was finally able to implement a score table in the game. After all, one of the core features of the game is to gain as much score as possible. Therefore, the implementation of a score table was a must! This didn't go without any hick-ups, it took a lot of testing and testing to get it to work finally!
- As you can see from the screenshots, the UI background was redesigned, courtesy of valadzionak_volha from Freepik, who made a beautiful jungle background that was suitable for the game!
- The freeze powerup no longer spawns like a fruit in the game but rather drops from the sky! When it lands it creates a little camera shake for extra effect!
- More UI changes: Time now shows minutes and seconds (and if you can make it that long, even hours!) instead of counting 'points' up. The font has been changed as well, I no longer liked the 'Ninja' font, but rather a font called Fashion Stamp by Typeline Studio. Also the number 1 highscore is always visible on the main UI screen, beat that!
- A score text overlay spawner. This was another project of its own, each time the snake eats a fruit, the current score will spawn where the fruit was picked up, updated correctly with the multiplier bonus.
- A particle effect has been added to the main menu, not a major improvement, but it looks nicer. Little 'dust' particles now fall from the sky on the main menu.
- All fruits now carry the same score amount, another thing I should've done in the beginning and a great example why you should have a perfect outline before you start designing your game! It didn't make any sense to me that different fruits had different score amounts since they all spawn in the same way, at the same time. I initially had it designed that there was less of a chance a certain fruit would spawn, thus have more score. This only overcomplicated things and really doesn't make any sense when you play the game after a few minutes when the gameplay goes faster in my opinion.
- Another minor note: the pause screen now has a dimmer, that dims the screen when it's paused.
It's now a matter of UI design an polishing the game up a bit, making sure all the bugs are removed before the game is released. As of right now, I don't really have a set date to release the game but I'm hoping in summertime 2021 you should be able to put your own high score down!
~Marcus,