Wednesday, June 19, 2024

Redesigning The Forest Scene in The Hidden Labyrinth

 


When you make a first person survival horror game like mine, you need a lot of assets to be able to work properly in conjunction. Various (volumetric) shaders and other things simply have to play nice together to make that happen. Well, guess what. It turned out that my original forest scene (the one that I used to start it all) was glitched and no one could figure out why (Yep, not even the developers of some of the assets I'm using). All I can think of is that the scene was originally created in an older version of Unity. So, I decided to revamp the entire project to a brand new scene that works! (Making sure to back it up every time there's a change The assembly is still the same, so I can easily import the old things like prefabs for instance to the new scene. The new scene is also a lot bigger, not more complex but bigger. For the past couple of weeks I've been prototyping the new scene, slowly introducing the different assets into it that I need to work.

Everything is set up!

Great news. All of the assets I need in my game (not just the scene) are set up and work flawlessly. Now it's just a matter of designing the level and making the puzzle games in such a way that they're interesting and memorable to the player.

If you look close enough in the center, you can see the entrance to 'The Hidden Labyrinth'.

Level design is going to be a challenge. This is because the island where the forest is, is divided into several sections that the player has to go through in order to reach (find) the entrance of the labyrinth. The hard part of a game developer in this regard is to strike a balance. The puzzles should be engaging, yet not too challenging to a point where the player gives up. Making it too easy I feel has the same effect. These puzzle sequences need some feedback, since this is my first time designing such elements in my game. I'll post frequent updates on socials and ask what you think of each puzzle and if it's too obvious or if I should make it a little bit more harder for players to solve.

Stay tuned for more updates about 'The Hidden Labyrinth' soon...